Prototypes

3D - CityGuide Handheld DeviceCityGuide 3D Prototype

Problem/Scope: The assignment for this project was to design and create a 3D physical prototype for a device to be used by city residents as a "personal navigation device." In addition to creating a 3D prototype to be carried on a test excursion, the project also called for developing: personas, scenarios, sample screens, and an ergonomic and functional requirements doc.

Challenges/Notes: The CityGuide device is intended to be aware of its location via GPS and allow the user to navigate or tour a city, with an emphasis on finding points of interest such as restaurants, attractions, and services. The device included 4 physical buttons (on/off, ok, lock, and cancel), a game console-style directional key pad, and 5 touch-able buttons on the screen.

My Contribution: This was an individual project. I developed all of the support materials and the 3D prototype out of foam-core board, weighted down with pennies. I also took it for a test around town.

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Medium Fidelity - Restaurant Order SystemRestaurant Order System Prototype

Problem/Scope: The point of this project was to create a rough prototype that would also demonstrate some of the interactions of the system being portrayed. A maximum of four screens of the system were to be portrayed, including input fields and navigation buttons that could be used for a "walk-through."

Challenges/Notes: Open the PowerPoint file and view the prototype in "slideshow" mode, the buttons and navigation will work in this mode. Not all of the form elements are fully functional, but work well enough to portray the gist of the system.

My Contribution: This was an individual project. I developed the concept and implemented the prototype using PowerPoint. Read through the description document for more info about the constraints of the assignment.

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Senior Usability RedesignSenior Usabliity Redesign Graphic

Problem/Scope: The assignment for this project was to evaluate a web site for usability for a "Senior" (55+) audience, and then to make design recommendations for improving the usability of the site based on some common constraints associated with a "senior" audience.

Challenges/Notes: Recommendations were based on accessibility guidelines for text resizing and common vision problems, as well as improving the sizes of click targets and roll-overs.

My Contribution: This was an individual project. It was originally just a report, but I pulled out some screen shots for easier viewing.

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Wireframes - Portfolio SiteKevinBerni.com Wireframe

Problem/Scope: These design documents are for the KevinBerni.com portfolio site.

Challenges/Notes: I continue to make modifications to the wireframe and site map as the content and structure changes.

My Contribution: This is an individual project.

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Vision - Music DiscoveryMusic_Discovery Graphic

Problem/Scope:This project was to create something involving a "next-generation" music search tool. For this project we created a "vision prototype" that demonstrated how the front-end of the device would work for playing music and searching a library based on listening, instead of reading text.

Challenges/Notes:The premise of this device is to create a listening-based music discovery device. Current models are based on searching through text-based lists of music sorted by text-based labels. While this device does not entirely eliminate that, it does allow the user to "search-by-listening" and navigate through a music collection using the two radio dials. We assumed a lot about the back-end technology that would need to be developed in order to make this device work as described, and also assumed that the user would have a home computer "base-unit" for the more advanced library management features.

My Contribution: This is a group project. I did not do the Flash on this prototype on this project, that work belongs to Jonathan Kendler. That being said, I was heavily involved in the white board sessions, in deciding how the interface should work and in our investigations about how people listen to music. We prototyped the interface on a white board, and Jonathan used his skills in Flash development to implement the vision prototype demo.

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